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Post by heather on Sept 25, 2014 17:18:28 GMT
Hey guys, both Mike & Wolf have brought up staggering our war attacks so that the lower levels go first and higher levels go second. We have tried this in the past and the issue always becomes timing of when people come into the game. Therefore, we gave ourselves a range like don't go 5 positions lower then your ranking. However this shifts with the level of the opponent.
Perhaps we split our attacks in that, attack #1 happens in first 12 hours of war, attack #2 happens in second 12 hours of war? And still trying to maintain attacks by ranking?
Throw your ideas up here, let's find something to try!
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wolf
New Member
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Post by wolf on Sept 25, 2014 17:58:56 GMT
I think thats a great idea Heather. Key is to attack within your ability. Some go way to low, so use smart attacks. For example if a high level takes an easy 3 a low level has nothing. Take a hard 2 and then low can pick up 2. Thats an extra star at minimum.
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bolt
Junior Member
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Post by bolt on Sept 26, 2014 1:01:09 GMT
I think this is a great stradegy if time allows for members. If you can wait do so but if you cant wait you gotta go. Cant really police it
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dad
Junior Member
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Post by dad on Sept 26, 2014 5:09:55 GMT
The hardest thing to judge is who you can get three stars on. In the last war I was convinced I could get three stars on a higher level simply because he had low level air defense. I was wrong, and it seemed so were a few others. My point is, it should depend on judgment only. Meaning: if we are against a tougher foe we may need to aim lower. In our attacks.
Using the recommended is often inaccurate for the level of attack we are capable of.
In my opinion the only way to police this is to call people out immediately after they attack. But saying things like hey you're number 30 and you 1 starred a number 40 you should have aimed higher is not smart attacking . Seems to me there is no easy solution other than to police each attack and address it. For example if a number 7 guy 3 stars a number 45 guy we need to call that guy out and say hey save the lower levels for the lower levels.
That brings up another point should we call out a high ranked contributor for attacking with low cost attackers? This can prove to be an ongoing dilemma. There is no easy answer other than to boot poor players and non contributors.
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dad
Junior Member
Posts: 56
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Post by dad on Sept 26, 2014 5:12:32 GMT
Go Giants!
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wolf
New Member
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Post by wolf on Sept 26, 2014 15:58:37 GMT
I believe the start of the solution is to get all members to bring everything they have to war. I also think if higher up wait and clean up instead of attacking high level, it will yield more stars. Im pretty sure thats the goal. Heather and co's need to take a hard line on this if its going to work. Constant poor attacks get the boot. Its tough but the only way to go.
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Post by heather on Sept 26, 2014 16:50:13 GMT
Strategy discussed last night on chat and should be applied to the upcoming war...that was bumped up a day...accidentally! lol
- First attack - based on ranking. Choose target that is either 5 up or 5 down from your ranking. - Second attack - hold til second half of war (if possible). Use to clean-up stars that were missed.
Agreed that troop selection is specific to player style but go big or go home method should be applied during WAR! Clan mail will go out prior to war to let players know this is a strategy we are looking to try and evaluate.
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ian
New Member
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Post by ian on Oct 1, 2014 19:56:10 GMT
I think that in our next war we should try something a little different.
Everybody has to 3star one from at least 10 bases lower... before aiming any higher...
Our top ten should not attack their top ten until their 11-20 are 3starred.
Our 11-20 shouldnt attack their top 20 until their 21-30 are 3starred etc etc. This will guarantee mostly 3stars against their 11-50...
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Post by heather on Oct 2, 2014 13:31:30 GMT
Thanks Ian, this sounds like an interesting strategy and I think it's worth giving it a try.
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mike
New Member
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Post by mike on Oct 2, 2014 21:40:41 GMT
I'm game, I have to admit the current strategy is not working out the way we expected.
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dad
Junior Member
Posts: 56
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Post by dad on Oct 4, 2014 13:53:03 GMT
I still think we need to set a limit like attacking 10 below but nor more than 15 or 20 below your current ranking. Otherwise a number 7 will 3 star a number 45 guy and think he's doing a good job.
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ian
New Member
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Post by ian on Oct 4, 2014 15:05:13 GMT
I agree dad...this current war looks tough...their top 10 or 20 especially...
i think 1st attack should be against a base 10-15 bases lower than you...clean up any 2starred bases before aiming any higher
I also think 1 simple rule should apply no matter what our strategy:
2 starring is failing... in the bottom half of clan, lets say u can 3 star num 39 or 2star num 38. Even if someone already got 2 stars on 39, you should pick up the 3rd...2starring 38 would mean our next guy up who could have 3starred it will aim higher instead and probably only 2star someone...this will ripple up through our ranks.
Any of our higher ups (top 25) who consistently 2star on 1st attack should be spoken to about it.
Our top ten should be 3starring their 11-20 before even considering attacking their top ten
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Post by heather on Oct 4, 2014 17:04:10 GMT
First, I don't believe there is a player in the game who sets out to only get 2 stars. In my opinion, you can't make how many stars you get a rule...things go wrong. You'll never see me send that out in a clan mail.
For example, I have been 2 starring my attacks since I started attacking within my rank. What would you tell me to do differently. I use all dragons, place them the best i know how, try to wipe out air def with lightning spells. Short of getting the next level dragon, this is the best I have to offer.
Second, as far as strategy goes...I still don't quite understand the layout. So I hope you can clarify - and I'm sorry if I've missed some conversations you've had within chat. As long as Scott, MTP or Bolt can follow, perhaps they can send out the clan mail to tell us when we should attack and what range we need to aim for.
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ian
New Member
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Post by ian on Oct 4, 2014 17:49:35 GMT
Hi Heather. Firstly, congratulations and Happy Anniversary!
I guess i came across a little bit harsh in my last message...sorry about that. What im trying to say is that we all have 2 attacks to use...and I think we should use our 1st attack to aim lower than usual...so low that 3 stars is a sure thing...but not like number1 attacking number 40...
So to try put some structure on it...for your 1st attack aim 10-15 bases lower than yours...
after that people should feel free to aim higher...but if you think you'll only get 2stars on a base its might not be worth it..as our guys who are higher than you should be aiming to 3star the guys that you usually aim (for before attacking the guys that they usually aim for)
Take this war for example...l35 stars available. If we 3star everyone except their top ten we get 105 stars. After thats done if we 1star each of their top ten we'd probably win with 115 stars
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Post by heather on Oct 4, 2014 18:12:37 GMT
Thanks Ian!
Ok, I follow - it will be harder for those ranked at the bottom. But I think that's where it was mentioned that they would be free to attack any base (already 3-starred) in an effort to earn loot...and therefore make the upgrades to increase their ranking?
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